﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace AwesomeDraughts
{
    public partial class Settings : Form
    {
        public Settings()
        {
            InitializeComponent();
        }

        private AwesomeDraughts menu;

        public Settings(AwesomeDraughts newMenu)
        {
            InitializeComponent();
            menu = newMenu;
        }

        private void Local_CheckedChanged(object sender, EventArgs e)
        {

        }
        private void Online_CheckedChanged(object sender, EventArgs e)
        {

        }

        private void CPU_CheckedChanged(object sender, EventArgs e)
        {

        }

        private void Easy_CheckedChanged(object sender, EventArgs e)
        {

        }

        private void Medium_CheckedChanged(object sender, EventArgs e)
        {

        }

        private void Hard_CheckedChanged(object sender, EventArgs e)
        {

        }

        private void White_CheckedChanged(object sender, EventArgs e)
        {

        }

        private void Black_CheckedChanged(object sender, EventArgs e)
        {

        }

        private void Save_Click(object sender, EventArgs e)
        {
            menu.Show();
            this.Close();

        }

        private void Settings_Load(object sender, EventArgs e)
        {


        }

        private void playerGroup_Enter(object sender, EventArgs e)
        {

        }

        private void difficultyGroup_Enter(object sender, EventArgs e)
        {

        }

        private void colourGroup_Enter(object sender, EventArgs e)
        {

        }



    }
}
